Emily Thomas
Google

Workspace Video Player

Video is rapidly becoming a primary collaboration surface in Google Workspace. To support this shift, Drive needed to modernize its video player to enable seamless cross-product workflows. As Lead UX, I successfully advocated for prioritizing a visual modernization ahead of other roadmap features, aligned teams across Workspace, and established a scalable design foundation for future capabilities. The redesign supports ~84 million weekly views and increased perceived modernity by 20%

Workspace Video Player — video playback interface
My Role

UX Lead

My Team

2 Visual Designers
1 Motion Designer
3 Interaction Designers
1 Researcher

My Impact
  • ~84M weekly views
  • Increased modernity by 20%
My Contribution
  • Defined a multi-year UX Video Playback Strategy to modernize the Workspace Playback experience — UI refresh was the first project
  • Successfully secured buy-in from Workspace leads to prioritize a visual update ahead of other critical features
  • Drove alignment across Workspace team to ensure we built a scalable system
  • Defined interactions, contributed to visual design explorations, created prototypes, and delivered accessibility specifications.

Context

Overview

Google Workspace established a shared video primitive to power the experience across its products, encompassing recording, editing, sharing, and playback. As video became increasingly central to collaboration, the experience needed to feel cohesive, reliable, and scalable across products.

Editors launched Google Vids, Meet expanded asynchronous meeting capabilities, and Drive evolved its video player to support cross-product workflows. Together, this initiative aimed to make video a seamless, integrated part of the future of work.

Insights

The Workspace video playback experience was underperforming.

76% of users reported frustration.

  • CSAT: 56%
  • DSAT: 30%

Users cited:

  • Reliability issues (buffering, processing latency)
  • Poor feature discoverability
  • Looking like YouTube confused users
"Looks like YouTube but doesn't entirely behave like it"

Before

The existing video player — resembled YouTube, confusing users
Problems to solve

Because the player visually resembled YouTube, users expected YouTube-level functionality. However, the underlying API lacked critical features like chapters and preview scrubbing — with no near-term roadmap to close the gap.

Additionally:

  • The UI was dated and misaligned with GM3 standards
  • Google Vids was building a divergent player experience
Opportunity

I identified video playback as a high-impact, cross-Workspace pain point and successfully advocated for prioritizing a visual modernization ahead of other roadmap features. By securing leadership buy-in, I ensured dedicated resourcing and alignment to execute the update effectively.

Solution

Make video a hero journey across Workspace by delivering a unified async video experience

Design Process

Building the Foundation

My initial approach focused on establishing the framework for the new player. I defined the foundational components, building blocks, and interactions.

Video process 2
Video process 4
Video process 5
Video process 6
Video process 7
Cross-Workspace Design Jam

I organized and co-facilitated visual design brainstorm sessions to drive alignment and foster collaboration across Drive, Vids, Workspace Design Systems, and Meet.

Cross-Workspace Design Jam components
Cross-Workspace Design Jam screens
Direction

Our team defined two directions and wanted to move forward with Direction 1.

Direction 1 — Contained timeline and controls   |   Direction 2 — Open timeline

Direction 1 (contained timeline and controls) vs Direction 2 (open timeline)
Prototype & Research

I created a prototype to evaluate the usability of direction A

The findings were positive!

  • Majority of the users liked the new direction, and thought it looked "modern" and "sleek"
  • Creators care more about collaboration and performance
  • Some felt the controls got in the way of the video
  • The video hover preview was a hit!
Video player prototype
Design Sprint

Our team wanted to move forward with Direction 1, but as I began designing additional features, I wasn't convinced it would scale. I organized and facilitated a cross-Workspace design sprint to ensure the new design worked well with upcoming features impacting the video player:

  • Chapters
  • Comments
  • Reactions
Design sprint outcome — pivoting from contained to open timeline
A/B & Usability Evaluation

As we explored and evaluated these journeys during the sprint, we discovered issues with the timeline and decided to remove it from the container.

We learned that the alternative direction was better suited for upcoming features. We secured leadership buy-in to pivot direction.

What we learned

Defined Principles

Uniquely Workspace

Not YouTube! GM3

Adaptable Interface

Same atoms everywhere, responsive to every device

Video first = user first

UI restructure to put video first, improved accessibility

Empower collaboration & productivity

Comments & Chapters


Refine Design

We moved forward with the open timeline and refined the visual and motion design.

Video player UI details - settings, timeline, volume, chapters

Final Design

Desktop

Mobile

Video player mobile design
Final video player design

Outcome

Launch Metrics
  • Satisfaction stays the same
  • Dissatisfaction decreases by 10%
  • Modernity increased 20%
  • No increase in latency
What People Said
"I have a good experience with viewing videos in Drive of late. In fact, I like the new update, the look, especially with the function of letting you pick the playback speed"
"The service has been impeccable lately! This player looks so cool. Keep going!"
"I like it! It's not like YouTube anymore; I think it works better and it reflects a new personality, is modern, and could improve the experience for users. I really like it—good job!"

What I Learned

Visual modernization can be difficult to prioritize because feature work naturally gets more attention and clearer impact. But this project reinforced how important it is to keep evolving the visual system over time so products don't gradually start to feel dated.

I also learned that visual updates don't always immediately move satisfaction metrics, which is important to set expectations with cross-functional partners and junior teammates. That said, these improvements create the foundation for future work — in our case, the modernization set the stage for new features that ultimately drove a 20% increase in satisfaction.